Sometimes I wish I could just settle for a “look” for the stuff that I create. But it’s just not going to happen I guess. I’m still exploring how images can look utilizing lineart and “coloring inside the lines” and I never like what I do long enough to make it a distinct thing.
The week before I was doing some erotic drawings. This time unfortunately I didn’t like the cleanliness of smoothed, pixel-perfect lines and crisp cell-shaded coloring. To alter that impression the first thing I tried was to simply throw a paper texture on top and add some noise. This time such quick fixes only added to my annoyance. So I modified one of my favorite sketching brushes to look like a little broken bleeding pen nip and restarted my drawing from there. I did a couple more drawings using that brush, experimenting with different methods of coloring them, the length of my strokes, whether or not to use it with lazy nezumi/photoshop stroke smoothing, and then let it sit for a few days.
This week I decided to pick up the exploration but instead of drawing naked woman I decided to go for a fantasy scene. I didn’t use any brush smoothing and instead of making designed marks and lines I decided to “doodle” a lot of the linear details. I looked at Moebius art, Lorenzo de Felici, Sergio Toppi, Mark Nelson, Jonathan Edwards, Jorge Zaffino, Ashley Wood – not that it shows. I painted the background using brushes from Dice Tsutsumi, Greg Rutkowski and Justin Gerard because I wanted “texture”.
While I enjoyed it while I was doing it, I’m now already thinking that it’s too random. Not designed enough. The line thickness is too uniform. The perspective is too boring, the scattering of the details too equal. The coloring seems to be in limbo between full flat color an volume based painting.
On to the next thing I guess. The learning continues.