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when art is fine – by Steven Bagatzky
a blog about illustration, concept art and other topics
A lesson I’m still trying to internalize.
I saw this game for the first time on Friday and loved it immediately.
You’re given a story prompt and have to tell that story using a prepared set of characters, props, and scenes.
It’s a puzzle game using comic panels and storytelling.
I should say that it’s very short, maybe 2h of playtime.
I think a video explains it much better, so here’s a youtube link to a short review.
Storyteller – 3min review – by the Escapist
And here’s the website for the game. It’s available on steam and on switch.
Annapurna Interactive – Storyteller
Today I stepped away from the abstract, organic, hand-drawn fill patterns I’ve recently done. I explored a more typical gift-wrapping paper pattern to familiarize myself further with Affinity Designer and because I wanted to try my hand at one.
Residents of Berlin might recognize the color scheme of the municipal garbage processing services, the BSR (Berliner Stadtreinigung). I can’t explain why, but I regularly find myself checking their website for open positions. I’m not particularly interested in driving garbage trucks. But when my musings about trying something new after 20 years of illustration move towards project management, transformative processes, and digital transition, I often wonder about the opportunities that garbage processing offers. I don’t know why, but that’s how it is. So I decided to base this paper pattern experiment on BSR vehicles and utilities.