A short history of me

  • 2003: Dipped a toe into computer science II at the university. Dropped out real quick. Switched to communications design – a much better fit. 
  • 2003: Started freelancing as an illustrator. That never really stopped.
  • 2009: Graduated Dipl. Kommunikationsdesigner from HBK Saar. I illustrated Joanna Newsom’s song “Monkey & Bear” as propaganda posters.
  • 2011 – 2021: I explored leadership roles on the visual side of the games industry: concept artist, art director, team lead, creative advisor, talent scout, design director.
  • 2010s – 2020s: Taught design and concept art in various schools. I like sharing stuff and had the opportunity to do so there.
  • 2025 april – august: Selling strawberries, ’cause before starting university was the best time to try something completely different.
  • 2025: Let’s try the magic reset button in real life: started a dual study program in career guidance (Beratung für Bildung, Beschäftigung und Beruf – HdbA Schwerin, Agentur für Arbeit Berlin Süd
  • 2025 december: I quit the dual study program.
  • 2026: I guess it’s back to freelance

Currently

I’m always going through books, albums, and other things – here’s what stuck lately:



  • Happy, not perfect.


    A lesson I’m still trying to internalize.

  • PC Game: Storyteller


    I saw this game for the first time on Friday and loved it immediately.
    You’re given a story prompt and have to tell that story using a prepared set of characters, props, and scenes.
    It’s a puzzle game using comic panels and storytelling.
    I should say that it’s very short, maybe 2h of playtime.

    I think a video explains it much better, so here’s a youtube link to a short review.
    Storyteller – 3min review – by the Escapist

    And here’s the website for the game. It’s available on steam and on switch.
    Annapurna Interactive – Storyteller



  • Pattern making + Affinity Designer practice + favorite theme: Birds -> this!


  • Today I stepped away from the abstract, organic, hand-drawn fill patterns I’ve recently done. I explored a more typical gift-wrapping paper pattern to familiarize myself further with Affinity Designer and because I wanted to try my hand at one.
    Residents of Berlin might recognize the color scheme of the municipal garbage processing services, the BSR (Berliner Stadtreinigung). I can’t explain why, but I regularly find myself checking their website for open positions. I’m not particularly interested in driving garbage trucks. But when my musings about trying something new after 20 years of illustration move towards project management, transformative processes, and digital transition, I often wonder about the opportunities that garbage processing offers. I don’t know why, but that’s how it is. So I decided to base this paper pattern experiment on BSR vehicles and utilities.