A short history of me

  • 2003: Dipped a toe into computer science II at the university. Dropped out real quick. Switched to communications design – a much better fit. 
  • 2003: Started freelancing as an illustrator. That never really stopped.
  • 2009: Graduated Dipl. Kommunikationsdesigner from HBK Saar. I illustrated Joanna Newsom’s song “Monkey & Bear” as propaganda posters.
  • 2011 – 2021: I explored leadership roles on the visual side of the games industry: concept artist, art director, team lead, creative advisor, talent scout, design director.
  • 2010s – 2020s: Taught design and concept art in various schools. I like sharing stuff and had the opportunity to do so there.
  • 2025 april – august: Selling strawberries, ’cause before starting university was the best time to try something completely different.
  • 2025: Let’s try the magic reset button in real life: started a dual study program in career guidance (Beratung für Bildung, Beschäftigung und Beruf – HdbA Schwerin, Agentur für Arbeit Berlin Süd
  • 2025 december: I quit the dual study program.
  • 2026: I guess it’s back to freelance

Currently

I’m always going through books, albums, and other things – here’s what stuck lately:






  • I purchased a license for Affinity Designer quite a while ago and recently decided to actually try creating some images with it. It’s not perfect and I experience some very weird quirks when working with it, but it’s very easy to get into.


  • It’s been a while since I posted a bird. This one wasn’t based on a specific bird, it’s one of a few sketches I did exploring further simplification and abstraction of general bird shapes.


  • This page was in some ways harder to draw than last weeks’ page. From the start, I had a clearer idea of what I would draw and how it was supposed to look, but I enjoyed the process a lot less and also look at the final result differently. I noticed while drawing this that I started to compare myself to others; not specific artists but rather against my expectation of “professional, good market quality artwork”. And as soon as my mental focus wandered from the value the artwork has for myself to the value the artwork might have for others, my enjoyment of the process lessened. It’s quite challenging for me to not think this way though since all professional work rarely held any personal value and was always primarily created based on the value determined by and for others.


  • After doing the influence-map two weeks ago and remembering that sequential art and storytelling are important to me, I figured I try it myself. I haven’t done any storyboarding since November 2017, unsurprisingly I felt stiff going into this. But I enjoyed the process. So however successful or unsuccessful this one-page comic is, I had fun doing it. That’s a step in the right direction.