A short history of me

  • 2003: Dipped a toe into computer science II at the university. Dropped out real quick. Switched to communications design – a much better fit. 
  • 2003: Started freelancing as an illustrator. That never really stopped.
  • 2009: Graduated Dipl. Kommunikationsdesigner from HBK Saar. I illustrated Joanna Newsom’s song “Monkey & Bear” as propaganda posters.
  • 2011 – 2021: I explored leadership roles on the visual side of the games industry: concept artist, art director, team lead, creative advisor, talent scout, design director.
  • 2010s – 2020s: Taught design and concept art in various schools. I like sharing stuff and had the opportunity to do so there.
  • 2025 april – august: Selling strawberries, ’cause before starting university was the best time to try something completely different.
  • 2025: Let’s try the magic reset button in real life: started a dual study program in career guidance (Beratung für Bildung, Beschäftigung und Beruf – HdbA Schwerin, Agentur für Arbeit Berlin Süd
  • 2025 december: I quit the dual study program.
  • 2026: I guess it’s back to freelance

Currently

I’m always going through books, albums, and other things – here’s what stuck lately:

  • Influence-map


    Partly because I thought it might be interesting, partly for self-therapeutic reasons I created an “influence-map”. These artists did and continue to influence my own artistic development.

    While doing this overview I realized that none of the cool conceptart.org artists had any lasting impact on me. I have some collections from that time, but I never turn to them when I need to rekindle my interest in art. Similarly, I appreciate a lot of traditional artists like Menzel, Sorolla, Sargent’s Watercolors, Repin, Alma-Tadema, Waterhouse, etc. but it’s “just” appreciation.  
    On the other hand, less surprising is that artists like Henrik Fetz, Torsten Wolber, Igino and Roberto Freire who’ve helped me learn and grow in many ways continue to inspire me not only with the works that I got saved on my hard drive but with their current work as well.

    It also shows that I don’t look at concept art (for movies or games) to be inspired, I prefer illustration. I appreciate the craftsmanship and the thinking behind concept art, but when I look to be motivated, I turn to interesting compositions, color-choices, interpretation, reduction & abstraction, storytelling.

    Finally, even this condensed influence-map (my initial set was double what I collected here) shows that the stylistic inconsistency in my personal sketches comes from the variety of artists that inspire me.

    This was an interesting exercise and while it left me with a few questions to work through in my head, it also helped me feel something positive about art again and motivated me to do art.








  • Random figure drawing w8 2020


  • Random figure drawing w07 2020


    Druse is a female half-orc mercenary. She wears studded leather and carries a scimitar and shield. Her blonde hair makes her stand out even among other half-orcs, which is why she usually keeps it short.