A short history of me

  • 2003: Dipped a toe into computer science II at the university. Dropped out real quick. Switched to communications design – a much better fit. 
  • 2003: Started freelancing as an illustrator. That never really stopped.
  • 2009: Graduated Dipl. Kommunikationsdesigner from HBK Saar. I illustrated Joanna Newsom’s song “Monkey & Bear” as propaganda posters.
  • 2011 – 2021: I explored leadership roles on the visual side of the games industry: concept artist, art director, team lead, creative advisor, talent scout, design director.
  • 2010s – 2020s: Taught design and concept art in various schools. I like sharing stuff and had the opportunity to do so there.
  • 2025 april – august: Selling strawberries, ’cause before starting university was the best time to try something completely different.
  • 2025: Let’s try the magic reset button in real life: started a dual study program in career guidance (Beratung für Bildung, Beschäftigung und Beruf – HdbA Schwerin, Agentur für Arbeit Berlin Süd
  • 2025 december: I quit the dual study program.
  • 2026: I guess it’s back to freelance

Currently

I’m always going through books, albums, and other things – here’s what stuck lately:


  • Oddada is a beautiful, charming music builder/looper. Create loops in a fun way, record them in the end together and save them as tapes (and/or wav-files).

    Oddada – Website

    Oddada – Steam


  • I experimented with audio again.
    Except for the drums, all other sound-effects are triggered by instances of Mario Nieto’s “Harmony Bloom”. To add some more randomization and general sound-distortion, I fooled around a bunch with Cableguys “Shaperbox” on the majority of sound-tracks.

    Here’s 3 minutes of auto-play and generated audio. Such a fun way to just experiment and play around.





  • The wife has been playing elden ring again and every now and then I catch a glimpse when I walk past her.


  • More Coverdesign render-practice



  • Another practice-piece. Doesn’t look like much, but it took me quite a while to get to grips with it. I knew I need to practice rendering different materials in this new technique, so a lot of time was spent on drawing the dough. I tried a lot of custom-brushes and other shortcuts I could think of but none of them worked the way I hoped they would. So I drew it all manually. Of course barely any of that is visible in the end with the way I applied the gradient map.

    In general I need to revise the workflow. I render the image with digital pencils in black and white first, and then apply gradient maps in the end. I spend a lot of time on texture/details that I crunch away in the gradient map anyways, so for one of the next practice pieces I’ll likely have the gradient map on top right from the beginning.

    As a backstory for this practice piece I imagined a Guy Ritchie-like staged story of a family learning after her death, that their kind loving grandma in actuality was a crazy conspiracist prepper.

  • OMA meets Hieroglyphics