A short history of me

  • 2003: Dipped a toe into computer science II at the university. Dropped out real quick. Switched to communications design – a much better fit. 
  • 2003: Started freelancing as an illustrator. That never really stopped.
  • 2009: Graduated Dipl. Kommunikationsdesigner from HBK Saar. I illustrated Joanna Newsom’s song “Monkey & Bear” as propaganda posters.
  • 2011 – 2021: I explored leadership roles on the visual side of the games industry: concept artist, art director, team lead, creative advisor, talent scout, design director.
  • 2010s – 2020s: Taught design and concept art in various schools. I like sharing stuff and had the opportunity to do so there.
  • 2025 april – august: Selling strawberries, ’cause before starting university was the best time to try something completely different.
  • 2025: Let’s try the magic reset button in real life: started a dual study program in career guidance (Beratung für Bildung, Beschäftigung und Beruf – HdbA Schwerin, Agentur für Arbeit Berlin Süd
  • 2025 december: I quit the dual study program.
  • 2026: I guess it’s back to freelance

Currently

I’m always going through books, albums, and other things – here’s what stuck lately:

  • 20250818 Am Erdbeerstand

    ,

    The woman in the last photo is one of the regular customers. In the past four months she bought strawberries from me a handful of times, but she greets me every morning with “Hallo, lieber Erdbeermann.” And occassionaly she drops by just to leave me a tip, always thanking me for being such a nice person.


  • Mouthing along to Doechii’s “Catfish”, I smoothly shift gears as I pull in to the car wash to get the rental cleaned before returning it. My cheeks hurt from the wide smile that’s been fixed on my face for the past two hours. I drum along to the beat and glance at myself in the rearview mirror, still grinning.

    “Hoorah”. Look at me. I’m awesome. Six-figure contract signed and sealed. My first six-figure contract! I feel good, I look good, I’m amazing. I’m on top!

    Rolling up to the washing tunnel I spot a guy in a CozyWash uniform approaching—shirt snug across his chest. He leans down to the window with a polite, apologetic smile.

    “Card reader’s down. Only cash payment possible at the moment. Might be fixed later today if you don’t have cash. Sorry for the trouble.”

    I turn the volume down a notch.

    “No worries. I should have enough cash. How much is it?”

    Oohh la la. Nice lips. Sweet face. Real nice forearms, and beautiful hands, too—I wonder if he’s used them for more than just opening protein bars.

    He gives me the rundown of the prices and programs—pre-wash options, care packages, the like. His eyes flicker down for a second. I’m pretty sure he just copped a peek at my cleavage.

    My, oh my. Caught your interest? I can’t blame you, they do look great!

    (more…)
  • Erdbeerverkäufer

    ,

    Der folgende Text wurde zuerst auf LinkedIn veröffentlicht. Der Vollständigkeit halber veröffentliche ich ihn auch hier:

    Was zuvor geschah (auch bekannt als: Kontext):
    Nach 21 Jahren als Illustrator/Concept Artist/Art Director ist die Liebe für das Berufsfeld verschwunden. Ich entschied mich, noch einmal etwas Neues zu lernen. Im September nehme ich das duale Studium „Beratung für Bildung, Beschäftigung und Beruf“ an der HdBA Schwerin/der Bundesagentur für Arbeit Berlin auf. Ich habe mich gegen Wirtschaftsinformatik und gegen Verwaltungsinformatik entschieden.
    Seit Januar bin ich arbeitslos. Ich wollte die Zeit bis zum Studienbeginn nutzen, um Fantasy-Romane zu lesen, in der Sonne zu liegen und Fahrrad zu fahren. Außerdem wollte ich in Teilzeit in etwas völlig Fachfremdes hinein schnuppern.
    Nach erfolglosen Bewerbungen bei Einzelhändlern habe ich eine Stelle als Erdbeerverkäufer gefunden. Seit dem 30. April verkaufe ich also regelmäßig Erdbeeren.

    Im Mai habe ich an 21 Tagen gearbeitet, war außerdem 7 Tage krank. Nach Abzug der Krankentage waren noch 154 Stunden Arbeitszeit geplant. Tatsächlich gearbeitet habe ich 96 Stunden und 28 Minuten. Geplant war ein Lohn von 2156 € (AN-brutto), tatsächlich sind es 1302,22 € (AN-brutto).
    Die Diskrepanz entsteht, weil die Schicht endet, sobald alle Erdbeeren verkauft sind. Häufig war eine Schicht von 6 Stunden und 15 Minuten geplant. Doch als ich meine Schicht antrat, waren nur noch Erdbeeren für eine Stunde Verkauf übrig.
    Die Lohnschätzung beruht auf 14 €/h. Tatsächlich erhält man 13 €/h, 1 €/h zusätzlich ist ein Bonus, den man sich verdienen kann. Ein Kriterium dafür ist, dass mindestens 50 % aller Verkäufe via EC-Karte bezahlt werden. Wenn Leute lieber bar zahlen, bekomme ich keinen Bonus. An der Hälfte aller Tage bekam ich den Bonus.

    Nach einem Monat als Erdbeerverkäufer hier mal ein paar Beobachtungen und Gedanken:

    (more…)
  • Hidden Orchestra – Archipeligo


    Discovered this band last night, I just now purchased copies of all four albums.

  • Fantasy Contract Rummy – 002

    ,

    As some of you might know I am now officially unemployed since january 1st. I decided to end my career as a freelance illustrator and I’m looking to shift into a completely different career. While I’m looking into going back to university or learning a new trade, I thought I could easily take on some logistics work in supermarkets, warehouses etc. in the meantime. But alas, all my applications have been declined. Hence why I’m now starting this card game project. It’s one of several ideas I want to pursue to keep myself busy, to learn something new and also show people how I do things when I do them.

    Here’s the current document for the card game.

    Fantasy Contract Rummy – Game Design Document

    Overview

    A fantasy-themed contract rummy variant designed for two players. It combines traditional rummy mechanics with special abilities and contracts.
    Players aim to score points by forming sets, fulfilling contracts, and utilizing action cards to influence the flow of the game.
    The current card values and scoring system requires players to have a calculator at hand.

    Components

    Total Cards: 156 cards, including character cards, companion cards, weapon cards, action cards, and contract cards.

    Card Types

    1. Character Cards (28 cards):
      • Represent the heroes of the game.
      • Each character has special abilities
      • Examples: Paladin, Bard, Trickster, Mage, Druid, Rogue, Ranger
    2. Companion Cards (28 cards):
      • Animal allies that support the characters
      • Examples: Weasel, Wolf, Raven, Bear, Phoenix, Spirit
    3. Weapon Cards (45 Cards):
      • Essential for forming sets and fulfilling contracts.
      • Examples: Sword, Shield, Lute, Mirror, Tome, Staff, Dagger, Bow & Arrow
    4. Action Cards (18 Cards):
      • Provide strategic advantages or disrupt the opponent.
      • Examples: Rewrite Destiny, Thievery, Tax Collector, Reinforcements, Espionage, Helping Hand, Hostile Action, Pestilence
    5. Contract Cards (20 cards):
      • Objectives that grant bonus points upon completion.
      • Can be played openly or secretly
      • Examples: Warrior’s Arsenal, Just a friendly Troubadour, Trickster’s Run, Barrier Mage, Wild Druid, Unseen Actors, Thinning the Herd

    Detailed Card Descriptions:

    1. Characters:
      • Paladin (Quantity 4; Value 10): Any Shield cards played with the Paladin count triple in value.
      • Bard (Quantity 4; Value 10): Any Lute cards played with the Bard count triple in value.
      • Trickster (Quantity 3; Value 12): Can substitute for any one character card.
      • Mage (Quantity 4; Value 10): Any Tome cards played with the Mage count triple in value.
      • Druid (Quantity 5; Value 8): Can subsitute for any one companion card.
      • Rogue (Quantity 4; Value 10): Any Dagger cards played with the Rogue count triple in value.
      • Ranger (Quantity 4; Value 10): Any Bow & Arrow cards played with the Ranger count triple in value.
    2. Companions:
      • Weasel (Quantity 6; Value 3)
      • Wolf (Quantity 6; Value 5)
      • Raven (Quantity 5; Value 3)
      • Bear (Quantity 4; Value 7)
      • Phoenix (Quantity 3; Value 12)
      • Spirit (Quantity 3; Value 12)
    3. Weapon Cards
      • Sword (Quantity 6; Value 5)
      • Shield (Quantity 6; Value 4)
      • Lute (Quantity 4; Value 2)
      • Mirror (Quantity 3; Value 2)
      • Tome (Quantity 4; Value 3)
      • Staff (Quantity 5; Value 3)
      • Dagger (Quantity 6; Value 4)
      • Bow & Arrow (Quantity 5; Value 3)
    4. Action Cards:
      • Rewrite Destiny (Quantity 2; Value 5): Flip any played contract card (yours or your opponent’s) from open to secret or vice versa.
      • Thievery (Quantity 3; Value 4): Steal any one card from the discard pile but must also take the card above and below it. If thera are no cards above or below, draw from the draw deck until you’ve added three cards to your hand. Temporarily allows for larger hand size until end of next turn.
      • Tax Collector (Quantity 3; Value 6): Both players must discard cards totaling a value of 20
      • Reinforcements (Quantity 3; Value 4): Add up to five cards from your hand to any already played set (yours or your opponent’s). The additional cards must complement the set.
      • Espionage (Quantity 3; Value 2): Opponent must show their current hand for three seconds.
      • Helping Hand (Quantity 3; Value 4): Add up to three cards from your hand to your opponent’s played sets. The additional cards must complement the set.
      • Hostile Action (Quantity 3; Value 5): Remove up to three cards from up to three different sets in your opponent’s played sets. Cannot outright destroy a set.
      • Pestilence (Quantity 2; Value 7): Remove five character cards from the table permanently, starting with the discard pile or draw deck. Remove in order: one from discard, one from opponent’s sets, one from your sets, one from discard, one from opponent’s sets. Sets affected count for zero points until completed again through a play in a future turn.
    5. Contracts:
      • Warrior’s Arsenal (Quantity 3; Value 10): Play Paladin plus at least four different weapon cards.
      • Just a friendly Troubadour (Quantity 3; Value 12): Play Bard, Lute, Mirror and Helping Hand Action card
      • Trickster’s Run: (Quantity 1; Value 22): At game’s end, have played at least one Rewrite Destiny action card, one Helping Hand, and one set with the Trickster.
      • Hoarder (Quantity 4; Value 8): Play a set of at least six weapon cards. Must be played openly. Permanently increases your handsize by one until the game’s end (or until the contract is nullified via Rewrite destiny).
      • Companion Mastery (Quantity 1; Value 22): Complete a set of all 6 companion type cards.
      • Trickster’s Kingdom (Quantity 1; Value 22): Have played all Trickster character cards and all Mirror weapon cards.
      • Slippery Beasts (Quantity 2; Value 11): Play Spirit or Phoenix plus three Weasel and two Raven cards.

    Gameplay Mechanics

    Setup

    1. Seperate the decks:
      • Shuffle the contract cards into their own deck.
      • Shuffle the remaining cards (character, companion, weapon, and action cards) into the main deck.
    2. Deal Cards:
      • Each player is dealth 12 cards from the main deck.
    3. Starting the game:
      • Place one card face-up to start the discard pile.
      • Place the remaining main deck face-down next to it as the draw deck.
      • The eldest player begins the game.

    Turn Structure

    Each player’s turn consists of the following phases:

    1. Draw Phase:
      • Option 1: Draw one card from the top of the draw deck.
      • Option 2: Draw the top card from the discard pile.
      • Option 3: Draw three contracts from the contract deck, keep at least one or all three. Return unkept contracts to the contract deck and reshuffle. Play kept contract immediatly either openly (face up) or secretly (face down).
      • If you draw the last available card from the draw deck, reshuffle the discard pile into a new draw deck.
      • If you draw contracts and there are only 2 or less contracts available after you return unwanted contracts, this is the last turn in the game.
    2. Play Phase:
      • Option 1: Play any set from your hand onto the table in front of you. Sets must meet specific criteria (see Sets below).
      • Option 2: Play an action card from your hand and perform its action.
    3. Discard Phase:
      • Discard one card from your hand onto the discard pile.
      • Note: After the last turn of the game, discard the remaining cards from your hand. They don’t count towards scoring.

    Sets and Scoring

    Forming sets is crucial for scoring points and fulfilling contracts:

    Set types:
    1. Formation (Bonus Value 5): Only character cards, at least three, no duplicates.
    2. Class Formation (Bonus Value 10): Only character cards of the same motiv, at least three.
    3. Armory (Bonus Value 4): Only weapon cards, at least three.
    4. Weapon Specialist (Bonus Value 5): Only weapon cards of the same motif, at least three.
    5. Animal Kingdom (Bonus Value 6): Only companion cards, at least three
    6. Master of Arms (Bonus Value 5): One character and at least three different weapon cards (duplicates allowed)
    7. Friend of Animals (Bonus Value 6) : One character and at least three different companion cards (no duplicates).
    8. Multiplets (Bonus Value 9): Equal number of card types & motifs (e.g. two druids and two daggers and two wolves)
    Scoring:
    1. Completed sets: Add the sum of the card values plus any set bonus
    2. Contracts:
      • Openly played contracts: If fulfilled, add double the contract’s value modifier to your score
      • Secret contracts: If fulfilled, add the contract’s value modifier to your score.
      • Unfulfilled contracts: Subtract double the value modifier for open contracts and quadruple for secret contracts.
      • Any set can fulfill multiple contracts, but contracts cannot be assigned to multiple sets.
    3. Special Abilities: Include any additional points from character special abilities.
    4. Action cards: Include all played action cards
    Hand Size:

    Maximum Hand size: 12 cards
    Exception: Hand size can be increased via contract Hoarder, and temporarily increased for one turn via action Thievery.

    Game End Conditions:

    The game ends when one of the following occurs:

    • Deck Depletion: The draw deck has been exhausted twice.
    • No more contracts: Less than three contracts remain to be drawn.
    End of Game Scoring:
    1. Calculate the total points from all completed sets.
    2. Add or subtract points from fulfilled or unfulfilled contracts
    3. Add points from played action cards
    4. The player with the highest total score wins.
    5. If scores are equal, the player with more fulfilled contracts wins.

    That’s a snapshot of the game’s current state. I’m still tweaking card values, and coming up with additional cards. I hope that in the end the game will be a fun combination of strategy and luck.

    I hope to build a prototype with the game engine Godot, just for fun and practice. We’ll see how it goes.

    Any feedback is welcome. If you have ideas on how to improve this Fantasy Contract Rummy game please let me know.





  • Played another session yesterday evening with two friends. Still didn’t make screenshots, too much happening during the game to think about that.
    This sketch started as a doodle while on the phone, I started drawing the environment before anything else, which is why the characters don’t quite “fit” in there in my opinion.


  • I played Warhammer 40k: Darktide (the game is very violent & gorey) with two friends yesterday evening for the first time, and damn that game looks impressive. The environments are stunning, the combat fun, the atmosphere in yesterday’s environments felt dark, gritty, oppressive.
    Unfortunately I felt the soundtrack wasn’t quite as good, but it’s not bad.
    I’ll have to remember to make a bunch of screenshots while playing the game because there were quite a few beautiful shots.